Genre
- Conference Proceedings
Contributors
Author: Power, Christopher
Author: Barlet, Mark
Contributor: Human-Computer Interaction – INTERACT 2023
Author: Weitz, Steven
Author: Cairns, Paul
Date Issued
2023
Publisher
Springer Cham
Place Published
York, UK
Abstract
Accessibility in the commercial game industry has changed substan-tially in the last 5 years. From independent to very large studios there has been a substantial increase in the range and type of options that are available to disabled players. However, we do not have a clear picture of who is driving this change within studios. In this paper, we present the analysis of the roles of game profes-sionals attending an industry facing professional development course on game accessibility. These results highlight that people from across the game industry, including a substantial number of people in leadership roles, are training to de-liver accessible experiences as a core component of game design.
Note
Statement of responsibility:
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Language
- English
Host Title
Human-Computer Interaction – INTERACT 2023
Location (URL)